Venser

Venser, the Sojourner

Nº 135 - MYTHIC - Scars of Mirrodin
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+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can’t be blocked this turn.
−8: You get an emblem with “Whenever you cast a spell, exile target permanent.”

SOM · EN Eric Deschamps
2010-10-01

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
4.9227.377.320.02
EDHREC
Rareza Tipo Color Cmc L/T
Legendary Planeswalker — Venser 5
Foil Nonfoil Promo Fecha
2010-10-01
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Scars of Mirrodin SOM EXPANSION
release: setsize: 249 totalsetsize: 249
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
01-01-2011 wotc Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
01-01-2011 wotc Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
01-01-2011 wotc Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
01-01-2011 wotc A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
01-01-2011 wotc If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
01-01-2011 wotc If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
01-01-2011 wotc The first ability can target any permanent you own, including those another player controls.
01-01-2011 wotc Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.