Spawning Pool
Nº142 - UNCOMMON - Urza's Legacy
Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with “: Regenerate this creature” until end of turn. It’s still a land. (If it regenerates, the next time it would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
ULG · EN Illus. Rob Alexander1999-02-15
standard | future | ||
commander | duel | ||
legacy | pauper | ||
oldschool | vintage | ||
penny | modern | ||
premodern | brawl | ||
gladiator | historic |
Printings
- Spawning Pool (10e)
- Spawning Pool (10e)
- Spawning Pool (wc99)
Author Cards
- Graven Cairns (Rob Alexander)
- Twilight Mire (Rob Alexander)
- Ancient Craving (Rob Alexander)
- Llanowar Wastes (Rob Alexander)
- Island (Rob Alexander)
usd | eur | foil | tix |
---|---|---|---|
0.28 | 4.02 | 0.22 | 0.09 |
TCGplayer | Cardmarket | Cardhoarder |
---|---|---|
TCGplayer | MTGTop8 | EDHREC |
---|---|---|
Rareza | Tipo | Color | Cmc | L/T |
---|---|---|---|---|
Land | 0 |
Foil | Nonfoil | Promo | Fecha |
---|---|---|---|
★ | ★ | ✗ | 1999-02-15 |
Booster | Digital | Oversized | Reserved |
---|---|---|---|
✓ | ✗ | ✗ | ✗ |
Paper | Mtgo | Digital | Astral | Sega |
---|---|---|---|---|
✓ | ✗ | ✓ | ✗ | ✗ |
Keywords |
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Set Name | Set Code | Set Type | |
---|---|---|---|
Urza's Legacy | ULG | EXPANSION | |
release: 143 | setsize: 143 | totalsetsize: 143 | |
onlyFoil: no | onlyNonFoil: no |
Date | Source | Comment |
---|---|---|
01-08-08 | wotc | Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
01-10-09 | wotc | Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |