Clocknapper of Unstable

When Clocknapper enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it’s your turn instead.)

UST · EN Marco Teixeira
2017-12-08

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
0.210.530.20
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Human Spy 5 2/2
Foil Nonfoil Promo Fecha
2017-12-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
The List (Unfinity Foil Edition) ULST FUNNY
release: setsize: 62 totalsetsize: 62
onlyFoil: yes onlyNonFoil: no
Nombre ID
BORDER COLOR SILVER
FRAME 2015
Date Source Comment
19-01-2018 wotc To steal a phase means that during that player’s next turn, as the chosen phase begins, you treat it as if it were your turn. Here’s what happens if you steal each phase:
19-01-2018 wotc Combat phase: Just like combat on your turn, you can attack your opponents with your creatures. The opponent you stole the phase from can’t attack with their creatures, but they can block.
19-01-2018 wotc Beginning phase: You untap permanents you control and your opponent doesn’t. Abilities that trigger at the beginning of your upkeep happen and ones that trigger at the beginning of their upkeep don’t. You draw a card as it’s now your draw step, so your opponent doesn’t.
19-01-2018 wotc Ending phase: Most abilities that trigger during the end step don’t care whose turn it is, but a few do. Effects that last “until end of turn” or “this turn” will expire as normal, as they also don’t care whose turn it is.
19-01-2018 wotc Postcombat main phase: Same as precombat main phase.
19-01-2018 wotc Precombat main phase: You can cast all types of spells while your opponent can only cast instants and spells with flash.