Near-Death Experience of From the Vault: Lore

Near-Death Experience

Nº 10 - MYTHIC - From the Vault: Lore
More printings »

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

V16 · EN Dan Murayama Scott
2016-08-19

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.410.32
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment 5
Foil Nonfoil Promo Fecha
2016-08-19
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
From the Vault: Lore V16 FROMTHEVAULT
release: setsize: 16 totalsetsize: 15
onlyFoil: yes onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
15-06-2010 wotc This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
15-06-2010 wotc In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.