The Toymaker's Trap of Doctor Who

The Toymaker’s Trap

Nº 72 - RARE - Doctor Who
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At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn’t been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker’s Trap.

WHO · EN Eric Wilkerson
2023-10-13

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.090.170.26
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment 3
Foil Nonfoil Promo Fecha
2023-10-13
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Doctor Who WHO COMMANDER
release: setsize: 331 totalsetsize: 1186
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
13-10-2023 wotc If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
13-10-2023 wotc To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.