Guul Draz Vampire of Zendikar

Guul Draz Vampire

Nº 93 - COMMON - Zendikar
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As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

"A creature's bloodscent is a beacon that cannot be disguised."

ZEN · EN Steve Argyle
2009-10-02

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.192.190.280.03
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Vampire Rogue 1 1/1
Foil Nonfoil Promo Fecha
2009-10-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Zendikar ZEN EXPANSION
release: setsize: 249 totalsetsize: 269
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
01-10-2009 wotc If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
01-10-2009 wotc Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.