Master of Winds of Zendikar Rising

Master of Winds

Nº68 - RARE - Zendikar Rising

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 4/1 or 1/4 until end of turn.

ZNR · EN Yigit Koroglu
2020-09-25

standard future
commander duel
legacy pauper
oldschool
vintage
penny modern
premodern
brawl
gladiator historic

Author Cards

usdeurfoiltix
0.100.120.100.01
Rareza Tipo Color Cmc L/T
Creature — Sphinx Wizard 4 1/4
Foil Nonfoil Promo Fecha
2020-09-25
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Flying
Set Name Set Code Set Type
Zendikar Rising ZNR EXPANSION
release: 392 setsize: 285 totalsetsize: 392
onlyFoil: no onlyNonFoil: no
Date Source Comment
25-09-20 wotc Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
25-09-20 wotc Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
25-09-20 wotc Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
25-09-20 wotc Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
25-09-20 wotc Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
25-09-20 wotc Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

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