Master of Winds
Nº68 - RARE - Zendikar Rising
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 4/1 or 1/4 until end of turn.
ZNR · EN Yigit Koroglu2020-09-25
standard | future | ||
commander | duel | ||
legacy | pauper | ||
oldschool | vintage | ||
penny | modern | ||
premodern | brawl | ||
gladiator | historic |
Printings
- Master of Winds (znr)
- Master of Winds (pznr)
- Master of Winds (pznr)
Author Cards
- Fiend Artisan (Yigit Koroglu)
- Soul of Eternity (Yigit Koroglu)
- Soul of Eternity (Yigit Koroglu)
- Fiend Artisan (Yigit Koroglu)
- Master of Winds (Yigit Koroglu)
usd | eur | foil | tix |
---|---|---|---|
0.10 | 0.12 | 0.10 | 0.01 |
Rareza | Tipo | Color | Cmc | L/T |
---|---|---|---|---|
Creature — Sphinx Wizard | 4 | 1/4 |
Foil | Nonfoil | Promo | Fecha |
---|---|---|---|
★ | ★ | ✗ | 2020-09-25 |
Booster | Digital | Oversized | Reserved |
---|---|---|---|
✓ | ✗ | ✗ | ✗ |
Paper | Mtgo | Digital | Astral | Sega |
---|---|---|---|---|
✓ | ✓ | ✓ | ✗ | ✗ |
Keywords |
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Flying |
Set Name | Set Code | Set Type | |
---|---|---|---|
Zendikar Rising | ZNR | EXPANSION | |
release: 392 | setsize: 285 | totalsetsize: 392 | |
onlyFoil: no | onlyNonFoil: no |
Date | Source | Comment |
---|---|---|
25-09-20 | wotc | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
25-09-20 | wotc | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
25-09-20 | wotc | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
25-09-20 | wotc | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
25-09-20 | wotc | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
25-09-20 | wotc | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |