Timestream Navigator

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner’s library: Take an extra turn after this one. Activate this ability only if you have the city’s blessing.

Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.

Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.

Tilonalli’s Summoner

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever Tilonalli’s Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city’s blessing.

Vona’s Hunger

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city’s blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Orazca Relic

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city’s blessing.

Tilonalli’s Summoner

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever Tilonalli’s Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city’s blessing.

Spire Winder

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city’s blessing.

Storm Fleet Swashbuckler

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Storm Fleet Swashbuckler has double strike as long as you have the city’s blessing.

Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.

Deadeye Brawler

Deathtouch
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city’s blessing, draw a card.

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city’s blessing.

Tilonalli’s Summoner

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever Tilonalli’s Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city’s blessing.

Radiant Destiny

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city’s blessing, they also have vigilance.

Resplendent Griffin

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city’s blessing, put a +1/+1 counter on it.

Tendershoot Dryad

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city’s blessing.

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city’s blessing.

Vona’s Hunger

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city’s blessing, instead each opponent sacrifices half the creatures they control, rounded up.