Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
Keyword: Bloodrush
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Pyrewild Shaman
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Rubblebelt Maaka
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Rubblehulk
Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Zhur-Taa Swine
Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Wasteland Viper
Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Rubblehulk
Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Slaughterhorn
Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
Rubblebelt Maaka
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
Pyrewild Shaman
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
Rubblehulk
Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Rubblehulk
Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Rubblebelt Maaka
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
Pyrewild Shaman
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
Skarrg Goliath
Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
Scab-Clan Charger
Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
Wrecking Ogre
Double strike
Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Rubblehulk
Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Zhur-Taa Swine
Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Viashino Shanktail
First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Slaughterhorn
Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.