Skinbrand Goblin

Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Pyrewild Shaman

Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Rubblebelt Maaka

Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Zhur-Taa Swine

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Wasteland Viper

Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Slaughterhorn

Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

Rubblebelt Maaka

Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Pyrewild Shaman

Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Rubblebelt Maaka

Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Pyrewild Shaman

Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.

Skarrg Goliath

Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

Scab-Clan Charger

Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

Wrecking Ogre

Double strike
Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Zhur-Taa Swine

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Viashino Shanktail

First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

Slaughterhorn

Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.