Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
Keyword: Buyback
Walk the Aeons
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Reiterate
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Pegasus Stampede
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.
Blast from the Past
Madness , cycling , kicker , flashback , buyback
Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Elvish Fury
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Innocuous Insect
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Flash
Flying
When you cast this spell, draw a card.
Evincar’s Justice
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar’s Justice deals 2 damage to each creature and each player.
Elvish Fury
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Recruit the Worthy
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.
Evincar’s Justice
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar’s Justice deals 2 damage to each creature and each player.
Capsize
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner’s hand.
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Whispers of the Muse
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Fanning the Flames
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
Lab Rats
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.
Elvish Fury
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Seething Anger
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Searing Touch
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.
Pegasus Stampede
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.
Corpse Dance
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Capsize
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner’s hand.
Evincar’s Justice
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar’s Justice deals 2 damage to each creature and each player.
Anoint
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.