Whim of Volrath

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change “nonred creature” to “nongreen creature” or “plainswalk” to “swampwalk.”)

Invulnerability

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.

Capsize

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner’s hand.

Elvish Fury

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.

Disturbed Burial

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.

Searing Touch

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.

Worthy Cause

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature’s toughness.

Evincar’s Justice

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar’s Justice deals 2 damage to each creature and each player.