Duel for Dominance

Coven — Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Augur of Autumn

You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Redemption Choir

Lifelink
Coven — Whenever Redemption Choir enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Redemption Choir

Lifelink
Coven — Whenever Redemption Choir enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Ritual Guardian

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

Might of the Old Ways

Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.

Dawnhart Mentor

When Dawnhart Mentor enters, create a 1/1 white Human creature token.
Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Duel for Dominance

Coven — Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Augur of Autumn

You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Ritual of Hope

Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Candletrap

Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven — , Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Candlelit Cavalry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

Contortionist Troupe

Contortionist Troupe enters with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

Sungold Sentinel

Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can’t be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Dawnhart Wardens

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Candlegrove Witch

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

Sigarda, Champion of Light

Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Duelcraft Trainer

First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Harvesttide Sentry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can’t be blocked by creatures with power 2 or less this turn.