Defender, haste
: Draw a card, then discard a card.
Keyword: Defender
Thallid Shell-Dweller
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.
Wall of Omens
Defender
When Wall of Omens enters the battlefield, draw a card.
Dragon Egg
Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “: This creature gets +1/+0 until end of turn.”
Consulate Skygate
Defender
Reach (This creature can block creatures with flying.)
Drift of Phantasms
Defender (This creature can’t attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Skyclave Sentinel
Kicker (You may pay an additional as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn’t have defender.
Skyclave Squid
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn’t have defender.
Skyclave Squid
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn’t have defender.
Tuktuk Rubblefort
Defender, reach
Creatures you control have haste.
Wall of Forgotten Pharaohs
Defender
: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate this ability only if you control a Desert or there is a Desert card in your graveyard.
Wall of Runes
Defender (This creature can’t attack.)
When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Gleaming Barrier
Defender
When Gleaming Barrier dies, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Overgrown Battlement
Defender
: Add for each creature with defender you control.
Wall of Vines
Defender (This creature can’t attack.)
Reach (This creature can block creatures with flying.)
Suspicious Bookcase
Defender (This creature can’t attack.)
, : Target creature can’t be blocked this turn.
Thermo-Alchemist
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Gargoyle Sentinel
Defender (This creature can’t attack.)
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Wall of Blossoms
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Carven Caryatid
Defender (This creature can’t attack.)
When Carven Caryatid enters the battlefield, draw a card.
Murmuring Phantasm
Defender
Grave Bramble
Defender, protection from Zombies
Wall of Lost Thoughts
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Wishful Merfolk
Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.
Roving Keep
Defender
: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn’t have defender.