Defender (This creature can’t attack.)
Keyword: Defender
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Sunscape Familiar
Defender (This creature can’t attack.)
Green spells and blue spells you cast cost less to cast.
Prison Barricade
Defender (This creature can’t attack.)
Kicker (You may pay an additional as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with “Prison Barricade can attack as though it didn’t have defender.”
Wall of Vipers
Defender (This creature can’t attack.)
: Destroy Wall of Vipers and target creature it’s blocking. Any player may activate this ability.
Quicksilver Wall
Defender (This creature can’t attack.)
: Return Quicksilver Wall to its owner’s hand. Any player may activate this ability.
Flowstone Wall
Defender (This creature can’t attack.)
: Flowstone Wall gets +1/-1 until end of turn.
Carrion Wall
Defender (This creature can’t attack.)
: Regenerate Carrion Wall.
Wall of Heat
Defender (This creature can’t attack.)
Alabaster Wall
Defender (This creature can’t attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Vine Trellis
Defender (This creature can’t attack.)
: Add .
Crenellated Wall
Defender (This creature can’t attack.)
: Target creature gets +0/+4 until end of turn.
Battle Rampart
Defender
: Target creature gains haste until end of turn.
Wall of Distortion
Defender (This creature can’t attack.)
, : Target player discards a card. Activate this ability only any time you could cast a sorcery.
Stinging Barrier
Defender (This creature can’t attack.)
, : Stinging Barrier deals 1 damage to any target.
Wall of Glare
Defender (This creature can’t attack.)
Wall of Glare can block any number of creatures.
Glacial Wall
Defender (This creature can’t attack.)
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Wall of Swords
Defender (This creature can’t attack.)
Flying
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Sunweb
Defender (This creature can’t attack.)
Flying
Sunweb can’t block creatures with power 2 or less.
Carnivorous Plant
Defender
Fog Bank
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Mobile Fort
Defender (This creature can’t attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate this ability only once each turn.
Wall of Junk
Defender (This creature can’t attack.)
When Wall of Junk blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)