Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Sunscape Familiar

Defender (This creature can’t attack.)
Green spells and blue spells you cast cost less to cast.

Prison Barricade

Defender (This creature can’t attack.)
Kicker (You may pay an additional as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with “Prison Barricade can attack as though it didn’t have defender.”

Wall of Vipers

Defender (This creature can’t attack.)
: Destroy Wall of Vipers and target creature it’s blocking. Any player may activate this ability.

Quicksilver Wall

Defender (This creature can’t attack.)
: Return Quicksilver Wall to its owner’s hand. Any player may activate this ability.

Carrion Wall

Defender (This creature can’t attack.)
: Regenerate Carrion Wall.

Flowstone Wall

Defender (This creature can’t attack.)
: Flowstone Wall gets +1/-1 until end of turn.

Crenellated Wall

Defender (This creature can’t attack.)
: Target creature gets +0/+4 until end of turn.

Battle Rampart

Defender
: Target creature gains haste until end of turn.

Wall of Distortion

Defender (This creature can’t attack.)
, : Target player discards a card. Activate this ability only any time you could cast a sorcery.

Stinging Barrier

Defender (This creature can’t attack.)
, : Stinging Barrier deals 1 damage to any target.

Alabaster Wall

Defender (This creature can’t attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.

Vine Trellis

Defender (This creature can’t attack.)
: Add .

Wall of Glare

Defender (This creature can’t attack.)
Wall of Glare can block any number of creatures.

Wall of Fire

Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.

Sunweb

Defender (This creature can’t attack.)
Flying
Sunweb can’t block creatures with power 2 or less.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Mobile Fort

Defender (This creature can’t attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate this ability only once each turn.

Wall of Junk

Defender (This creature can’t attack.)
When Wall of Junk blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)

Shimmering Barrier

Defender (This creature can’t attack.)
First strike
Cycling (, Discard this card: Draw a card.)