Wall of Resistance

Defender (This creature can’t attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Wall of Corpses

Defender (This creature can’t attack.)
, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.

Sunweb

Defender (This creature can’t attack.)
Flying
Sunweb can’t block creatures with power 2 or less.

Wall of Roots

Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate this ability only once each turn.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Whip Vine

Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
: Tap target creature with flying blocked by Whip Vine. That creature doesn’t untap during its controller’s untap step for as long as Whip Vine remains tapped.

Whip Vine

Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
: Tap target creature with flying blocked by Whip Vine. That creature doesn’t untap during its controller’s untap step for as long as Whip Vine remains tapped.

Shield Sphere

Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Cemetery Gate

Defender (This creature can’t attack.)
Protection from black

Wall of Kelp

Defender (This creature can’t attack.)
, : Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Cemetery Gate

Defender (This creature can’t attack.)
Protection from black

Dark Maze

Defender (This creature can’t attack.)
: Dark Maze can attack this turn as though it didn’t have defender. Exile it at the beginning of the next end step.

Wall of Dust

Defender (This creature can’t attack.)
Whenever Wall of Dust blocks a creature, that creature can’t attack during its controller’s next turn.

Wall of Spears

Defender (This creature can’t attack.)
First strike

Wall of Spears

Defender (This creature can’t attack.)
First strike

Elder Land Wurm

Defender, trample
When Elder Land Wurm blocks, it loses defender.

Wall of Vapor

Defender (This creature can’t attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it’s blocking.

Wall of Wonder

Defender (This creature can’t attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn’t have defender.

Wall of Shadows

Defender (This creature can’t attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it’s blocking.
Wall of Shadows can’t be the target of spells that can target only Walls or of abilities that can target only Walls.

Wall of Opposition

Defender (This creature can’t attack.)
: Wall of Opposition gets +1/+0 until end of turn.

Walking Wall

Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate this ability only once each turn.