Defender (This creature can’t attack.)
Flying
Keyword: Defender
Living Wall
Defender (This creature can’t attack.)
: Regenerate Living Wall.
Wall of Brambles
Defender (This creature can’t attack.)
: Regenerate Wall of Brambles.
Wall of Bone
Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Wall of Stone
Defender (This creature can’t attack.)
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Wall of Wood
Defender (This creature can’t attack.)
Wall of Swords
Defender (This creature can’t attack.)
Flying
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Wall of Brambles
Defender (This creature can’t attack.)
: Regenerate Wall of Brambles.
Wall of Ice
Defender (This creature can’t attack.)
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Wall of Bone
Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Wall of Wood
Defender (This creature can’t attack.)
Wall of Stone
Defender (This creature can’t attack.)
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Living Wall
Defender (This creature can’t attack.)
: Regenerate Living Wall.
Wall of Ice
Defender (This creature can’t attack.)
Wall of Brambles
Defender (This creature can’t attack.)
: Regenerate Wall of Brambles.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Wall of Swords
Defender (This creature can’t attack.)
Flying
Wall of Ice
Defender (This creature can’t attack.)
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Wall of Wood
Defender (This creature can’t attack.)