Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Wall of Fire

Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.

Sunweb

Defender (This creature can’t attack.)
Flying
Sunweb can’t block creatures with power 2 or less.

Angelic Wall

Defender (This creature can’t attack.)
Flying

Wall of Nets

Defender (This creature can’t attack.)
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners’ control.

Wall of Fire

Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.

Wall of Spears

Defender (This creature can’t attack.)
First strike

Wall of Brambles

Defender (This creature can’t attack.)
: Regenerate Wall of Brambles.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Dark Maze

Defender (This creature can’t attack.)
: Dark Maze can attack this turn as though it didn’t have defender. Exile it at the beginning of the next end step.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Wall of Resistance

Defender (This creature can’t attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Wall of Corpses

Defender (This creature can’t attack.)
, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.

Sunweb

Defender (This creature can’t attack.)
Flying
Sunweb can’t block creatures with power 2 or less.

Wall of Roots

Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.