Lyev Skyknight

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

Azorius Justiciar

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can’t attack or block and their activated abilities can’t be activated.)

Archon of the Triumvirate

Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)

Lyev Decree

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can’t attack or block and their activated abilities can’t be activated.)

Lavinia of the Tenth

Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)

Isperia’s Skywatch

Flying
When Isperia’s Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)

Inaction Injunction

Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
Draw a card.

Archon of the Triumvirate

Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)

Lyev Skyknight

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

New Prahv Guildmage

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

Azorius Arrester

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)

Martial Law

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)

Soulsworn Spirit

Soulsworn Spirit can’t be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)

Azorius Justiciar

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can’t attack or block and their activated abilities can’t be activated.)