Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice Draco unless you pay . This cost is reduced by for each basic land type among lands you control.
Keyword: Domain
Tromp the Domains
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Tribal Flames
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Planar Despair
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Evasive Action
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
Gaea’s Might
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Stratadon
Domain — This spell costs less to cast for each basic land type among lands you control.
Trample
Magnigoth Treefolk
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can’t be blocked as long as defending player controls a land of that type.)
Exotic Disease
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice Draco unless you pay . This cost is reduced by for each basic land type among lands you control.
Allied Strategies
Domain — Target player draws a card for each basic land type among lands they control.
Collapsing Borders
Domain — At the beginning of each player’s upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
Strength of Unity
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Wandering Stream
Domain — You gain 2 life for each basic land type among lands you control.
Worldly Counsel
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Collective Restraint
Domain — Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you, where X is the number of basic land types among lands you control.
Tribal Flames
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Power Armor
Domain — , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Ordered Migration
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Wayfaring Giant
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Exotic Curse
Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Kavu Scout
Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.