Weakness

Enchant creature
Enchanted creature gets -2/-1.

Feedback

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, Feedback deals 1 damage to that player.

Wild Growth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Animate Wall

Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.

Paralyze

Enchant creature
When Paralyze enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.

Web

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Blessing

Enchant creature
: Enchanted creature gets +1/+1 until end of turn.

Consecrate Land

Enchant land
Enchanted land has indestructible and can’t be enchanted by other Auras.

Power Leak

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Instill Energy

Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.

Aspect of Wolf

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Regeneration

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Black Ward

Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters, choose a basic land type.
Enchanted land is the chosen type.

Earthbind

Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains “Enchanted creature loses flying.”

Creature Bond

Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature’s toughness to the creature’s controller.

Green Ward

Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.

Farmstead

Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”

Kudzu

Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.