Faith’s Fetters

Enchant permanent
When Faith’s Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.

Lightning Talons

Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

Claustrophobia

Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Arcane Flight

Enchant creature
Enchanted creature gets +1/+1 and has flying.

In Bolas’s Clutches

Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.

On Serra’s Wings

Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Dub

Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Deep Freeze

Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Frenzied Rage

Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.)

Demonic Vigor

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner’s hand.

Curator’s Ward

Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Pillory of the Sleepless

Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”

Curiosity

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Presence of Gond

Enchant creature
Enchanted creature has “: Create a 1/1 green Elf Warrior creature token.”

Lunarch Mantle

Enchant creature
Enchanted creature gets +2/+2 and has “, Sacrifice a permanent: This creature gains flying until end of turn.”

Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Rancor

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.

Ordeal of Heliod

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.

Utopia Sprawl

Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Caustic Tar

Enchant land
Enchanted land has “: Target player loses 3 life.”

Genju of the Spires

Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It’s still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Quicksilver Dagger

Enchant creature
Enchanted creature has “: This creature deals 1 damage to target player or planeswalker. You draw a card.”

Dead Man’s Chest

Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner’s library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

Dead Man’s Chest

Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner’s library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.