Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner’s control. If you do, return the other cards exiled this way to the battlefield under their owners’ control attached to that creature.
Keyword: Enchant
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can’t attack you or a planeswalker you control.
Curse of Inertia
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Vow of Lightning
Enchant creature
Enchanted creature gets +2/+2, has first strike, and can’t attack you or a planeswalker you control.
Vow of Malice
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can’t attack you or a planeswalker you control. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Curse of Predation
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Leafdrake Roost
Enchant land
Enchanted land has “, : Create a 2/2 green and blue Drake creature token with flying.”
Presence of Gond
Enchant creature
Enchanted creature has “: Create a 1/1 green Elf Warrior creature token.”
Control Magic
Enchant creature
You control enchanted creature.
Curse of the Forsaken
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
Trespasser’s Curse
Enchant player
Whenever a creature enters the battlefield under enchanted player’s control, that player loses 1 life and you gain 1 life.
Compulsory Rest
Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “, Sacrifice this creature: You gain 2 life.”
Lay Claim
Enchant permanent
You control enchanted permanent.
Cycling (, Discard this card: Draw a card.)
Cartouche of Strength
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.
Cruel Reality
Enchant player
At the beginning of enchanted player’s upkeep, that player sacrifices a creature or planeswalker. If the player can’t, they lose 5 life.
Cartouche of Knowledge
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouche of Solidarity
Enchant creature you control
When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Threads of Disloyalty
Enchant creature with converted mana cost 2 or less
You control enchanted creature.
Cruel Reality
Enchant player
At the beginning of enchanted player’s upkeep, that player sacrifices a creature or planeswalker. If the player can’t, they lose 5 life.
Illusory Wrappings
Enchant creature
Enchanted creature has base power and toughness 0/2.
Consuming Fervor
Enchant creature
Enchanted creature gets +3/+3 and has “At the beginning of your upkeep, put a -1/-1 counter on this creature.”
Cartouche of Ambition
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Cartouche of Zeal
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste.
Sixth Sense
Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player, you may draw a card.”