Enchant permanent
When Faith’s Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.
Keyword: Enchant
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can’t attack you or a planeswalker you control.
Underworld Connections
Enchant land
Enchanted land has “, Pay 1 life: Draw a card.”
Fallen Ideal
Enchant creature
Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.”
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner’s hand.
Cage of Hands
Enchant creature
Enchanted creature can’t attack or block.
: Return Cage of Hands to its owner’s hand.
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Vow of Malice
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can’t attack you or a planeswalker you control. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Tightening Coils
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Goblin War Paint
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Angelic Gift
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Claustrophobia
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Weight of the Underworld
Enchant creature
Enchanted creature gets -3/-2.
Murder Investigation
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Stratus Walk
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can’t be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.
Suppression Bonds
Enchant nonland permanent
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated.
Consecrated by Blood
Enchant creature
Enchanted creature gets +2/+2 and has flying and “Sacrifice two other creatures: Regenerate this creature.” (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Call of the Full Moon
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
Infernal Scarring
Enchant creature
Enchanted creature gets +2/+0 and has “When this creature dies, draw a card.”
Grasp of the Hieromancer
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature attacks, tap target creature defending player controls.”
Infectious Bloodlust
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.
Mantle of Webs
Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
Knightly Valor
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn’t cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Pillory of the Sleepless
Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”
Daybreak Coronet
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Narcolepsy
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.