Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
Keyword: Enchant
Mardu Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
Abzan Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Fruit of the First Tree
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Sultai Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
Debilitating Injury
Enchant creature
Enchanted creature gets -2/-2.
Serra’s Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Faith’s Fetters
Enchant permanent
When Faith’s Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.
Serra’s Boon
Enchant creature
Enchanted creature gets +1/+2 as long as it’s white. Otherwise, it gets -2/-1.
Enslave
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Genju of the Fens
Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with “: This creature gets +1/+1 until end of turn.” It’s still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Elephant Guide
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Pacifism
Enchant creature
Enchanted creature can’t attack or block.
Genju of the Cedars
Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It’s still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Oni Possession
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Infinite Reflection
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Fool’s Demise
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.
Genju of the Spires
Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It’s still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Empyrial Armor
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
Curse of the Bloody Tome
Enchant player
At the beginning of enchanted player’s upkeep, that player mills two cards.
Siegecraft
Enchant creature
Enchanted creature gets +2/+4.