Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Keyword: Enchant
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
Defang
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Ghoulflesh
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Call to Serve
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Spectral Prison
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
Grounded
Enchant creature
Enchanted creature loses flying.
Ghostly Touch
Enchant creature
Enchanted creature has “Whenever this creature attacks, you may tap or untap target permanent.”
Predator’s Gambit
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Unhallowed Pact
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Spirit Away
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
Lightning Prowess
Enchant creature
Enchanted creature has haste and “: This creature deals 1 damage to any target.”
Dual Casting
Enchant creature
Enchanted creature has “, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.”
Commander’s Authority
Enchant creature
Enchanted creature has “At the beginning of your upkeep, create a 1/1 white Human creature token.”
Infinite Reflection
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Malicious Intent
Enchant creature
Enchanted creature has “: Target creature can’t block this turn.”
Abundant Growth
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has “: Add one mana of any color.”
Sigil of Sleep
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner’s hand.
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can’t be blocked.
Favor of the Woods
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Spiteful Shadows
Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Curse of Echoes
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Burden of Guilt
Enchant creature
: Tap enchanted creature.
Curse of Exhaustion
Enchant player
Enchanted player can’t cast more than one spell each turn.
Call to the Kindred
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.