Spirit Mantle

Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.

Felidar Umbra

Enchant creature
Enchanted creature has lifelink.
: Attach Felidar Umbra to target creature you control.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Lightning Prowess

Enchant creature
Enchanted creature has haste and “: This creature deals 1 damage to any target.”

Spirit Away

Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.

Commander’s Authority

Enchant creature
Enchanted creature has “At the beginning of your upkeep, create a 1/1 white Human creature token.”

Dual Casting

Enchant creature
Enchanted creature has “, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.”

Infinite Reflection

Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

Malicious Intent

Enchant creature
Enchanted creature has “: Target creature can’t block this turn.”

Abundant Growth

Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has “: Add one mana of any color.”

Defang

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

Ghoulflesh

Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

Call to Serve

Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Spectral Prison

Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

Grounded

Enchant creature
Enchanted creature loses flying.

Ghostly Touch

Enchant creature
Enchanted creature has “Whenever this creature attacks, you may tap or untap target permanent.”

Predator’s Gambit

Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Unhallowed Pact

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

Sigil of Sleep

Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner’s hand.

Steel of the Godhead

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can’t be blocked.

Curse of Bloodletting

Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Soul Seizer // Ghastly Haunting

Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

Talons of Falkenrath

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has “: This creature gets +2/+0 until end of turn.”

Curse of Thirst

Enchant player
At the beginning of enchanted player’s upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.

Favor of the Woods

Enchant creature
Whenever enchanted creature blocks, you gain 3 life.