Dark Favor

Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

Lifelink

Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Mind Control

Enchant creature
You control enchanted creature.

Angelic Destiny

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner’s hand.

Divine Favor

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

Spirit Mantle

Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.

Arachnus Web

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
At the beginning of the end step, if enchanted creature’s power is 4 or greater, destroy Arachnus Web.

Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Goblin War Paint

Enchant creature
Enchanted creature gets +2/+2 and has haste.

Trollhide

Enchant creature
Enchanted creature gets +2/+2 and has “: Regenerate this creature.” (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Brink of Disaster

Enchant creature or land
When enchanted permanent becomes tapped, destroy it.

Ice Cage

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Flight

Enchant creature
Enchanted creature has flying.

Fists of Ironwood

Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.

Vow of Malice

Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can’t attack you or a planeswalker you control. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Vow of Lightning

Enchant creature
Enchanted creature gets +2/+2, has first strike, and can’t attack you or a planeswalker you control.

Prison Term

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever a creature enters the battlefield under an opponent’s control, you may attach Prison Term to that creature.

Vow of Duty

Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can’t attack you or a planeswalker you control.

Arrest

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Enslave

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Numbing Dose

Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted permanent’s controller, that player loses 1 life.

Forced Worship

Enchant creature
Enchanted creature can’t attack.
: Return Forced Worship to its owner’s hand.