Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Faith’s Fetters

Enchant permanent
When Faith’s Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Armadillo Cloak

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

Confiscate

Enchant permanent
You control enchanted permanent.

Empyrial Armor

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

Prison Term

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever a creature enters the battlefield under an opponent’s control, you may attach Prison Term to that creature.

Relic Putrescence

Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.

Volition Reins

Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.

Arrest

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Ice Cage

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Shiv’s Embrace

Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.

Armored Ascension

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Primal Cocoon

Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

Mind Control

Enchant creature
You control enchanted creature.

Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Necrotic Plague

Enchant creature
Enchanted creature has “At the beginning of your upkeep, sacrifice this creature.”
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner’s graveyard to the battlefield attached to that creature.

Quag Sickness

Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.

Spider Umbra

Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rancor

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.

Armadillo Cloak

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

Dragon Breath

Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Blanchwood Armor

Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.