Shield of the Oversoul

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

Torpor Dust

Flash
Enchant creature
Enchanted creature gets -3/-0.

Steel of the Godhead

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can’t be blocked.

Hostile Realm

Enchant land
Enchanted land has “: Target creature can’t block this turn.”

Weight of Conscience

Enchant creature
Enchanted creature can’t attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Reins of the Vinesteed

Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Daily Regimen

Enchant creature
: Put a +1/+1 counter on enchanted creature.

Soaring Hope

Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
: Put Soaring Hope on top of its owner’s library.

Epic Proportions

Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

Lignify

Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Glimmerdust Nap

Enchant tapped creature
Enchanted creature doesn’t untap during its controller’s untap step.

Battle Mastery

Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Zephyr Net

Enchant creature
Enchanted creature has defender and flying.

Captivating Glance

Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Protective Bubble

Enchant creature
Enchanted creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)

Triclopean Sight

Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

Fertile Ground

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Nettlevine Blight

Enchant creature or land
Enchanted permanent has “At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control.”

Roots

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Wanderlust

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to that player.

Thrull Retainer

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.

Phyrexian Boon

Enchant creature
Enchanted creature gets +2/+1 as long as it’s black. Otherwise, it gets -1/-2.

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Blight

Enchant land
When enchanted land becomes tapped, destroy it.

Bestial Fury

Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.