Daybreak Coronet

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Snake Cult Initiation

Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Second Wind

Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.

Flowstone Embrace

Enchant creature
: Enchanted creature gets +2/-2 until end of turn.

Spellweaver Volute

Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

Gift of Granite

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.

Take Possession

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Enchant permanent
You control enchanted permanent.

Fatal Attraction

Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Keen Sense

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enslave

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Vampiric Link

Enchant creature
Whenever enchanted creature deals damage, you gain that much life.

Mantle of Leadership

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.

Utopia Vow

Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “: Add one mana of any color.”

Serra’s Boon

Enchant creature
Enchanted creature gets +1/+2 as long as it’s white. Otherwise, it gets -2/-1.

Reality Acid

Enchant permanent
Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent’s controller sacrifices it.

Melancholy

Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay .

Dust Corona

Enchant creature
Enchanted creature gets +2/+0 and can’t be blocked by creatures with flying.

Consecrate Land

Enchant land
Enchanted land has indestructible and can’t be enchanted by other Auras.

Paradox Haze

Enchant player
At the beginning of enchanted player’s first upkeep each turn, that player gets an additional upkeep step after this step.

Griffin Guide

Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Fallen Ideal

Enchant creature
Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.”
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner’s hand.

Fool’s Demise

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.

Temporal Isolation

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.