Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
: Enchanted creature attacks this turn if able.
Keyword: Enchant
Elemental Resonance
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent’s mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Leafdrake Roost
Enchant land
Enchanted land has “, : Create a 2/2 green and blue Drake creature token with flying.”
Riot Spikes
( can be paid with either or .)
Enchant creature
Enchanted creature gets +2/-1.
Plumes of Peace
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Forecast — , Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
Street Savvy
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn’t have those abilities.
Ocular Halo
Enchant creature
Enchanted creature has “: Draw a card.”
: Enchanted creature gains vigilance until end of turn.
Blessing of the Nephilim
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Utopia Sprawl
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Psychic Possession
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Shielding Plax
( can be paid with either or .)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can’t be the target of spells or abilities your opponents control.
Taste for Mayhem
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Wurmweaver Coil
Enchant green creature
Enchanted creature gets +6/+6.
, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
Guardian’s Magemark
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Pillory of the Sleepless
Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”
Infiltrator’s Magemark
Enchant creature
Creatures you control that are enchanted get +1/+1 and can’t be blocked except by creatures with defender.
Fencer’s Magemark
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
Shadow Lance
Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.
Hypervolt Grasp
Enchant creature
Enchanted creature has “: This creature deals 1 damage to any target.”
: Return Hypervolt Grasp to its owner’s hand.
Sinstriker’s Will
Enchant creature
Enchanted creature has “: This creature deals damage equal to its power to target attacking or blocking creature.”
Necromancer’s Magemark
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that’s enchanted would die, return it to its owner’s hand instead.
Beastmaster’s Magemark
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that’s enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Armadillo Cloak
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Moldervine Cloak
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)