Dehydration

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn’t untap during its controller’s untap step.

Enfeeblement

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.

Sea’s Claim

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.

Fear

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

Treetop Bracers

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can’t be blocked except by creatures with flying.

Spirit Link

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Overgrowth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Reflexes

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

Flight

Enchant creature
Enchanted creature has flying.

Blanchwood Armor

Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.

Contaminated Bond

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Cowed by Wisdom

Enchant creature
Enchanted creature can’t attack or block unless its controller pays for each card in your hand.

Kagemaro’s Clutch

Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.

Ward of Piety

Enchant creature
: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

Genju of the Cedars

Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It’s still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Heart of Light

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

Kumano’s Blessing

Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would die, exile it instead.

Genju of the Fens

Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with “: This creature gets +1/+1 until end of turn.” It’s still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Genju of the Fields

Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with “Whenever this creature deals damage, its controller gains that much life.” It’s still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Phantom Wings

Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner’s hand.

Mark of Sakiko

Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don’t lose this mana as steps and phases end.”

Genju of the Falls

Enchant Island
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It’s still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Genju of the Realm

Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It’s still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.