Enchant creature
Enchanted creature has flying.
Keyword: Enchant
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Contaminated Bond
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Regeneration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Pacifism
Enchant creature
Enchanted creature can’t attack or block.
Web
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Confiscate
Enchant permanent
You control enchanted permanent.
Annex
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Dehydration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn’t untap during its controller’s untap step.
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Kagemaro’s Clutch
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
Cowed by Wisdom
Enchant creature
Enchanted creature can’t attack or block unless its controller pays for each card in your hand.
Kumano’s Blessing
Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Genju of the Fens
Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with “: This creature gets +1/+1 until end of turn.” It’s still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Genju of the Fields
Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with “Whenever this creature deals damage, its controller gains that much life.” It’s still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Mark of Sakiko
Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don’t lose this mana as steps and phases end.”
Genju of the Falls
Enchant Island
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It’s still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Phantom Wings
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner’s hand.
Genju of the Realm
Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It’s still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Mark of the Oni
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Blessing of Leeches
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
: Regenerate enchanted creature.
Threads of Disloyalty
Enchant creature with converted mana cost 2 or less
You control enchanted creature.