Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Keyword: Enchant
Genju of the Fens
Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with “: This creature gets +1/+1 until end of turn.” It’s still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Genju of the Fields
Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with “Whenever this creature deals damage, its controller gains that much life.” It’s still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
Genju of the Spires
Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It’s still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Loose Lips
Enchant creature
As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don’t, you draw two cards.
Wordmail
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
Cage of Hands
Enchant creature
Enchanted creature can’t attack or block.
: Return Cage of Hands to its owner’s hand.
Mystic Restraints
Flash
Enchant creature
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Oni Possession
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Serpent Skin
Flash
Enchant creature
Enchanted creature gets +1/+1.
: Regenerate enchanted creature.
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Indomitable Will
Flash
Enchant creature
Enchanted creature gets +1/+2.
Field of Reality
Enchant creature
Enchanted creature can’t be blocked by Spirits.
: Return Field of Reality to its owner’s hand.
Aura of Dominion
Enchant creature
, Tap an untapped creature you control: Untap enchanted creature.
Vigilance
Enchant creature
Enchanted creature has vigilance. (Attacking doesn’t cause it to tap.)
Midnight Covenant
Enchant creature
Enchanted creature has “: This creature gets +1/+1 until end of turn.”
Uncontrollable Anger
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Pacifism
Enchant creature
Enchanted creature can’t attack or block.
Dawn’s Reflection
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Disruption Aura
Enchant artifact
Enchanted artifact has “At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost.”
Stasis Cocoon
Enchant artifact
Enchanted artifact can’t attack or block, and its activated abilities can’t be activated.
Screams from Within
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
Carry Away
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Psychic Overload
Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn’t untap during its controller’s untap step.
Enchanted permanent has “Discard two artifact cards: Untap this permanent.”