Maggot Therapy

Flash
Enchant creature
Enchanted creature gets +2/-2.

Insubordination

Enchant creature
At the beginning of the end step of enchanted creature’s controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

Ancestral Mask

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Pretender’s Claim

Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.

Unnatural Hunger

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Unnatural Hunger deals damage equal to that creature’s power to that player unless they sacrifice another creature.

Cho-Manno’s Blessing

Flash
Enchant creature
As Cho-Manno’s Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn’t remove Cho-Manno’s Blessing.

Muzzle

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

Ferocity

Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Inviolability

Enchant creature
Prevent all damage that would be dealt to enchanted creature.

Buoyancy

Flash
Enchant creature
Enchanted creature has flying.

Flaming Sword

Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Cave Sense

Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)

Diplomatic Immunity

Enchant creature
Shroud (A permanent with shroud can’t be the target of spells or abilities.)
Enchanted creature has shroud.

Rancor

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.

Incendiary

Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.

Treachery

Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.

Archery Training

Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has “: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training.”

Pattern of Rebirth

Enchant creature
When enchanted creature dies, that creature’s controller may search their library for a creature card, put that card onto the battlefield, then shuffle their library.

Mark of Fury

Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner’s hand.

Private Research

Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.

Chime of Night

Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Sigil of Sleep

Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner’s hand.