Flash
Enchant creature
Enchanted creature gets +2/-2.
Keyword: Enchant
Insubordination
Enchant creature
At the beginning of the end step of enchanted creature’s controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Pretender’s Claim
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Unnatural Hunger
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Unnatural Hunger deals damage equal to that creature’s power to that player unless they sacrifice another creature.
Cho-Manno’s Blessing
Flash
Enchant creature
As Cho-Manno’s Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn’t remove Cho-Manno’s Blessing.
Muzzle
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Ferocity
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Inviolability
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Buoyancy
Flash
Enchant creature
Enchanted creature has flying.
Flaming Sword
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Cave Sense
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)
Diplomatic Immunity
Enchant creature
Shroud (A permanent with shroud can’t be the target of spells or abilities.)
Enchanted creature has shroud.
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
Incendiary
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
Treachery
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
Mask of Law and Grace
Enchant creature
Enchanted creature has protection from black and from red.
Archery Training
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has “: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training.”
Pattern of Rebirth
Enchant creature
When enchanted creature dies, that creature’s controller may search their library for a creature card, put that card onto the battlefield, then shuffle their library.
Mark of Fury
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner’s hand.
Twisted Experiment
Enchant creature
Enchanted creature gets +3/-1.
Private Research
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.
Chime of Night
Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Sigil of Sleep
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner’s hand.