Enchant creature
Enchanted creature gets +4/+0.
Keyword: Enchant
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
Granite Grip
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Cessation
Enchant creature
Enchanted creature can’t attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner’s hand.
Slow Motion
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player sacrifices that creature unless they pay .
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner’s hand.
Treacherous Link
Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
Sleeper’s Guile
Enchant creature
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
When Sleeper’s Guile is put into a graveyard from the battlefield, return Sleeper’s Guile to its owner’s hand.
Sluggishness
Enchant creature
Enchanted creature can’t block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner’s hand.
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Pacifism
Enchant creature
Enchanted creature can’t attack or block.
Feast of the Unicorn
Enchant creature
Enchanted creature gets +4/+0.
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Spreading Algae
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner’s hand.
Shiv’s Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
Pacifism
Enchant creature
Enchanted creature can’t attack or block.
Power Taint
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player loses 2 life unless they pay .
Cycling (, Discard this card: Draw a card.)
Confiscate
Enchant permanent
You control enchanted permanent.
Zephid’s Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can’t be the target of spells or abilities.)
Destructive Urge
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Gaea’s Embrace
Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.
Fortitude
Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner’s hand.
Vampiric Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Sicken
Enchant creature
Enchanted creature gets -1/-1.
Cycling (, Discard this card: Draw a card.)
Parasitic Bond
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Parasitic Bond deals 2 damage to that player.
Lingering Mirage
Enchant land
Enchanted land is an Island.
Cycling (, Discard this card: Draw a card.)