Rancor

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.

Granite Grip

Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.

Cessation

Enchant creature
Enchanted creature can’t attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner’s hand.

Slow Motion

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player sacrifices that creature unless they pay .
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner’s hand.

Treacherous Link

Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.

Sleeper’s Guile

Enchant creature
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
When Sleeper’s Guile is put into a graveyard from the battlefield, return Sleeper’s Guile to its owner’s hand.

Sluggishness

Enchant creature
Enchanted creature can’t block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner’s hand.

Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Fertile Ground

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Spreading Algae

Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner’s hand.

Shiv’s Embrace

Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.

Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Power Taint

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player loses 2 life unless they pay .
Cycling (, Discard this card: Draw a card.)

Confiscate

Enchant permanent
You control enchanted permanent.

Zephid’s Embrace

Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can’t be the target of spells or abilities.)

Destructive Urge

Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Gaea’s Embrace

Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.

Fortitude

Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner’s hand.

Vampiric Embrace

Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

Sicken

Enchant creature
Enchanted creature gets -1/-1.
Cycling (, Discard this card: Draw a card.)

Parasitic Bond

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Parasitic Bond deals 2 damage to that player.

Lingering Mirage

Enchant land
Enchanted land is an Island.
Cycling (, Discard this card: Draw a card.)