Abduction

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner’s control.

Coils of the Medusa

Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Nature’s Kiss

Enchant creature
, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Fire Whip

Enchant creature you control
Enchanted creature has “: This creature deals 1 damage to any target.”
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.

Phantom Wings

Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner’s hand.

Kithkin Armor

Enchant creature
Enchanted creature can’t be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Torture

Enchant creature
: Put a -1/-1 counter on enchanted creature.

Unstable Mutation

Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature’s controller, put a -1/-1 counter on that creature.

Weakness

Enchant creature
Enchanted creature gets -2/-1.

Armor of Faith

Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.

Wanderlust

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to that player.

Prismatic Ward

Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Spirit Link

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Caribou Range

Enchant land you control
Enchanted land has “, : Create a 0/1 white Caribou creature token.”
Sacrifice a Caribou token: You gain 1 life.

Ironclaw Curse

Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can’t block creatures with power equal to or greater than the enchanted creature’s toughness.

Living Artifact

Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Cloak of Confusion

Enchant creature you control
Whenever enchanted creature attacks and isn’t blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Cursed Land

Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.

Blight

Enchant land
When enchanted land becomes tapped, destroy it.

Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.