Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner’s control.
Keyword: Enchant
Coils of the Medusa
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
Nature’s Kiss
Enchant creature
, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Fire Whip
Enchant creature you control
Enchanted creature has “: This creature deals 1 damage to any target.”
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
Phantom Wings
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner’s hand.
Kithkin Armor
Enchant creature
Enchanted creature can’t be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Torture
Enchant creature
: Put a -1/-1 counter on enchanted creature.
Unstable Mutation
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature’s controller, put a -1/-1 counter on that creature.
Eternal Warrior
Enchant creature
Enchanted creature has vigilance.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Armor of Faith
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Wanderlust
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to that player.
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Evil Presence
Enchant land
Enchanted land is a Swamp.
Prismatic Ward
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Divine Transformation
Enchant creature
Enchanted creature gets +3/+3.
Caribou Range
Enchant land you control
Enchanted land has “, : Create a 0/1 white Caribou creature token.”
Sacrifice a Caribou token: You gain 1 life.
Ironclaw Curse
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can’t block creatures with power equal to or greater than the enchanted creature’s toughness.
Living Artifact
Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Cloak of Confusion
Enchant creature you control
Whenever enchanted creature attacks and isn’t blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Blight
Enchant land
When enchanted land becomes tapped, destroy it.
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.