Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Keyword: Enchant
Imposing Visage
Enchant creature
Enchanted creature has menace. (It can’t be blocked except by two or more creatures.)
Leshrac’s Rite
Enchant creature
Enchanted creature has swampwalk. (It can’t be blocked as long as defending player controls a Swamp.)
Ironclaw Curse
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can’t block creatures with power equal to or greater than the enchanted creature’s toughness.
Psychic Venom
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land’s controller.
Steal Artifact
Enchant artifact
You control enchanted artifact.
Mortal Wound
Enchant creature
When enchanted creature is dealt damage, destroy it.
Dark Privilege
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Sun Clasp
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner’s hand.
Death Watch
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Relic Ward
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can’t be the target of spells or abilities.)
Spider Climb
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Mob Mentality
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Mystic Veil
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can’t be the target of spells or abilities.)
Betrayal
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Vanishing
Enchant creature
: Enchanted creature phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)
Vampirism
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Feedback
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, Feedback deals 1 damage to that player.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Warp Artifact
Enchant artifact
At the beginning of the upkeep of enchanted artifact’s controller, Warp Artifact deals 1 damage to that player.
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Teferi’s Curse
Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)
Ritual of Steel
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +0/+2.
Pacifism
Enchant creature
Enchanted creature can’t attack or block.