Conquer

Enchant land
You control enchanted land.

Warp Artifact

Enchant artifact
At the beginning of the upkeep of enchanted artifact’s controller, Warp Artifact deals 1 damage to that player.

The Brute

Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.

Torture

Enchant creature
: Put a -1/-1 counter on enchanted creature.

Unstable Mutation

Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature’s controller, put a -1/-1 counter on that creature.

Sun Clasp

Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner’s hand.

Death Watch

Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

Relic Ward

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can’t be the target of spells or abilities.)

Spider Climb

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Mob Mentality

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Mystic Veil

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

Betrayal

Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.

Vanishing

Enchant creature
: Enchanted creature phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)

Vampirism

Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.

Mortal Wound

Enchant creature
When enchanted creature is dealt damage, destroy it.

Dark Privilege

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.

Weakness

Enchant creature
Enchanted creature gets -2/-1.

Warp Artifact

Enchant artifact
At the beginning of the upkeep of enchanted artifact’s controller, Warp Artifact deals 1 damage to that player.

Cursed Land

Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.

Feedback

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, Feedback deals 1 damage to that player.

Ritual of Steel

Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +0/+2.

Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Regeneration

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Agility

Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)