Aggression

Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature’s controller, destroy that creature if it didn’t attack this turn.

Soul Kiss

Enchant creature
, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.

Green Scarab

Enchant creature
Enchanted creature can’t be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Binding Grasp

Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay .
You control enchanted creature.
Enchanted creature gets +0/+1.

Prismatic Ward

Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Red Scarab

Enchant creature
Enchanted creature can’t be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

Errantry

Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.

Cloak of Confusion

Enchant creature you control
Whenever enchanted creature attacks and isn’t blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Errant Minion

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Mind Whip

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If they don’t, Mind Whip deals 2 damage to that player and you tap that creature.

Seizures

Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature’s controller unless that player pays .

Black Scarab

Enchant creature
Enchanted creature can’t be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Snowblind

Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature’s toughness minus 1, whichever is smaller.

Dance of the Dead

Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Dance of the Dead.” Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets +1/+1 and doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap that creature.

Krovikan Fetish

Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1.

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Chromatic Armor

Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Snow Devil

Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it’s blocking and you control a snow land.

Conquer

Enchant land
You control enchanted land.

Imposing Visage

Enchant creature
Enchanted creature has menace. (It can’t be blocked except by two or more creatures.)

Caribou Range

Enchant land you control
Enchanted land has “, : Create a 0/1 white Caribou creature token.”
Sacrifice a Caribou token: You gain 1 life.

Maddening Wind

Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature’s controller, Maddening Wind deals 2 damage to that player.

Hot Springs

Enchant land you control
Enchanted land has “: Prevent the next 1 damage that would be dealt to any target this turn.”

Armor of Faith

Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.

Earthlore

Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.