Enchant creature
Enchanted creature can’t be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Keyword: Enchant
Snowblind
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature’s toughness minus 1, whichever is smaller.
Dance of the Dead
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Dance of the Dead.” Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets +1/+1 and doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap that creature.
Krovikan Fetish
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1.
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Chromatic Armor
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Snow Devil
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it’s blocking and you control a snow land.
Conquer
Enchant land
You control enchanted land.
Caribou Range
Enchant land you control
Enchanted land has “, : Create a 0/1 white Caribou creature token.”
Sacrifice a Caribou token: You gain 1 life.
Imposing Visage
Enchant creature
Enchanted creature has menace. (It can’t be blocked except by two or more creatures.)
Maddening Wind
Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature’s controller, Maddening Wind deals 2 damage to that player.
Hot Springs
Enchant land you control
Enchanted land has “: Prevent the next 1 damage that would be dealt to any target this turn.”
Armor of Faith
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Earthlore
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.
Evil Presence
Enchant land
Enchanted land is a Swamp.
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Steal Artifact
Enchant artifact
You control enchanted artifact.
Spirit Shackle
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Animate Artifact
Enchant artifact
As long as enchanted artifact isn’t a creature, it’s an artifact creature with power and toughness each equal to its converted mana cost.
Feedback
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, Feedback deals 1 damage to that player.
Blessing
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
Holy Armor
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Steal Artifact
Enchant artifact
You control enchanted artifact.
Blue Ward
Enchant creature
Enchanted creature has protection from blue. This effect doesn’t remove Blue Ward.
Divine Transformation
Enchant creature
Enchanted creature gets +3/+3.