Psychic Venom

Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land’s controller.

Black Ward

Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Power Leak

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Burrowing

Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)

Holy Armor

Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.

Cursed Land

Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.

Green Ward

Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

Blessing

Enchant creature
: Enchanted creature gets +1/+1 until end of turn.

Blue Ward

Enchant creature
Enchanted creature has protection from blue. This effect doesn’t remove Blue Ward.

Imprison

Enchant creature
Whenever a player activates an ability of enchanted creature with in its activation cost that isn’t a mana ability, you may pay . If you do, counter that ability. If you don’t, destroy Imprison.
Whenever enchanted creature attacks or blocks, you may pay . If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don’t, destroy Imprison.

Gaseous Form

Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Puppet Master

Enchant creature
When enchanted creature dies, return that card to its owner’s hand. If that card is returned to its owner’s hand this way, you may pay . If you do, return Puppet Master to its owner’s hand.

Spectral Cloak

Enchant creature
Enchanted creature has shroud as long as it’s untapped. (It can’t be the target of spells or abilities.)

Anti-Magic Aura

Enchant creature
Enchanted creature can’t be the target of spells and can’t be enchanted by other Auras.

Spirit Shackle

Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Blight

Enchant land
When enchanted land becomes tapped, destroy it.

Demonic Torment

Enchant creature
Enchanted creature can’t attack.
Prevent all combat damage that would be dealt by enchanted creature.

Spirit Link

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Immolation

Enchant creature
Enchanted creature gets +2/-2.

Venarian Gold

Enchant creature
When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn’t untap during its controller’s untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature’s controller, remove a sleep counter from that creature.

Takklemaggot

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature’s controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don’t, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses “enchant creature” and gains “At the beginning of that player’s upkeep, Takklemaggot deals 1 damage to that player.”