Spawning Grounds

Enchant land
Enchanted land has “: Create a 5/5 green Beast creature token with trample.”

Soul-Strike Technique

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Hammerhand

Enchant creature
When Hammerhand enters the battlefield, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)

Pillory of the Sleepless

Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”

Dragon Breath

Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Prophetic Ravings

Enchant creature
Enchanted creature has haste and “, Discard a card: Draw a card.”

Glaring Aegis

Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

Undying Rage

Enchant creature
Enchanted creature gets +2/+2 and can’t block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner’s hand.

Genju of the Fens

Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with “: This creature gets +1/+1 until end of turn.” It’s still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Giant Spectacle

Enchant creature
Enchanted creature gets +2/+1 and has menace.

Eternal Thirst

Enchant creature
Enchanted creature has lifelink and “Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.” (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Inferno Fist

Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.

Krosan Adaptation

Enchant creature
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.)
Enchanted creature gets +1/+0 and has vigilance.

Crippling Blight

Enchant creature
Enchanted creature gets -1/-1 and can’t block.

Empyrial Armor

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

Roots

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Soulmates

Enchant two creatures
Enchanted creatures each get +1/+1 and have hexproof.
When one of the enchanted creatures dies, destroy the other.

Lightning Talons

Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

Lay Claim

Enchant permanent
You control enchanted permanent.
Cycling (, Discard this card: Draw a card.)

Wild Growth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Untamed Hunger

Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.)

Deep Freeze

Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Sultai Runemark

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)