Enchant land
Enchanted land has “: Create a 5/5 green Beast creature token with trample.”
Keyword: Enchant
Soul-Strike Technique
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Hammerhand
Enchant creature
When Hammerhand enters the battlefield, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)
Pillory of the Sleepless
Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”
Dragon Breath
Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Prophetic Ravings
Enchant creature
Enchanted creature has haste and “, Discard a card: Draw a card.”
Glaring Aegis
Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Undying Rage
Enchant creature
Enchanted creature gets +2/+2 and can’t block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner’s hand.
Genju of the Fens
Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with “: This creature gets +1/+1 until end of turn.” It’s still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Giant Spectacle
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Eternal Thirst
Enchant creature
Enchanted creature has lifelink and “Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.” (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Inferno Fist
Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.
Krosan Adaptation
Enchant creature
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.)
Enchanted creature gets +1/+0 and has vigilance.
Crippling Blight
Enchant creature
Enchanted creature gets -1/-1 and can’t block.
Curse of the Nightly Hunt
Enchant player
Creatures enchanted player controls attack each combat if able.
Empyrial Armor
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Roots
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Soulmates
Enchant two creatures
Enchanted creatures each get +1/+1 and have hexproof.
When one of the enchanted creatures dies, destroy the other.
Lightning Talons
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Lay Claim
Enchant permanent
You control enchanted permanent.
Cycling (, Discard this card: Draw a card.)
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Untamed Hunger
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.)
Deep Freeze
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Sultai Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)