Animate Wall

Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.

Red Ward

Enchant creature
Enchanted creature has protection from red. This effect doesn’t remove Red Ward.

White Ward

Enchant creature
Enchanted creature has protection from white. This effect doesn’t remove White Ward.

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Feedback

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, Feedback deals 1 damage to that player.

Burrowing

Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)

Psychic Venom

Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land’s controller.

Lance

Enchant creature
Enchanted creature has first strike.

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Kudzu

Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.

Earthbind

Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains “Enchanted creature loses flying.”

Wild Growth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Weakness

Enchant creature
Enchanted creature gets -2/-1.

Farmstead

Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”

Living Artifact

Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Unstable Mutation

Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature’s controller, put a -1/-1 counter on that creature.

Paralyze

Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.

Paralyze

Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.

Black Ward

Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Cursed Land

Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.