Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Keyword: Enchant
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Burrowing
Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)
Aspect of Wolf
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Farmstead
Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Consecrate Land
Enchant land
Enchanted land has indestructible and can’t be enchanted by other Auras.
Farmstead
Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.
Red Ward
Enchant creature
Enchanted creature has protection from red. This effect doesn’t remove Red Ward.
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Psychic Venom
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land’s controller.
Animate Dead
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
Holy Armor
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Paralyze
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.
Consecrate Land
Enchant land
Enchanted land has indestructible and can’t be enchanted by other Auras.
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Lance
Enchant creature
Enchanted creature has first strike.
Earthbind
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains “Enchanted creature loses flying.”
Invisibility
Enchant creature
Enchanted creature can’t be blocked except by Walls.
Power Leak
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Lure
Enchant creature
All creatures able to block enchanted creature do so.