Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Keyword: Enchant
White Ward
Enchant creature
Enchanted creature has protection from white. This effect doesn’t remove White Ward.
Lance
Enchant creature
Enchanted creature has first strike.
Earthbind
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains “Enchanted creature loses flying.”
Regeneration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Aspect of Wolf
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Flight
Enchant creature
Enchanted creature has flying.
Evil Presence
Enchant land
Enchanted land is a Swamp.
Invisibility
Enchant creature
Enchanted creature can’t be blocked except by Walls.
Blessing
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
Control Magic
Enchant creature
You control enchanted creature.
Burrowing
Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Consecrate Land
Enchant land
Enchanted land has indestructible and can’t be enchanted by other Auras.
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Web
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Power Leak
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Creature Bond
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature’s toughness to the creature’s controller.
Consecrate Land
Enchant land
Enchanted land has indestructible and can’t be enchanted by other Auras.
Animate Wall
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Green Ward
Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.
Holy Armor
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Earthbind
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains “Enchanted creature loses flying.”