Stab Wound

Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life.

Trespasser’s Curse

Enchant player
Whenever a creature enters the battlefield under enchanted player’s control, that player loses 1 life and you gain 1 life.

Abundant Growth

Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has “: Add one mana of any color.”

Lunarch Mantle

Enchant creature
Enchanted creature gets +2/+2 and has “, Sacrifice a permanent: This creature gains flying until end of turn.”

Siegecraft

Enchant creature
Enchanted creature gets +2/+4.

Curse of Opulence

Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with “Sacrifice this artifact: Add one mana of any color.”)

Quiet Disrepair

Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.

Talons of Wildwood

Enchant creature
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
: Return Talons of Wildwood from your graveyard to your hand.

Spawning Grounds

Enchant land
Enchanted land has “: Create a 5/5 green Beast creature token with trample.”

Soul-Strike Technique

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Hammerhand

Enchant creature
When Hammerhand enters the battlefield, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)

Pillory of the Sleepless

Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”

Dragon Breath

Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Lignify

Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Corrupted Conscience

Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Prophetic Ravings

Enchant creature
Enchanted creature has haste and “, Discard a card: Draw a card.”

Glaring Aegis

Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

Undying Rage

Enchant creature
Enchanted creature gets +2/+2 and can’t block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner’s hand.

Genju of the Fens

Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with “: This creature gets +1/+1 until end of turn.” It’s still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Giant Spectacle

Enchant creature
Enchanted creature gets +2/+1 and has menace.

Eternal Thirst

Enchant creature
Enchanted creature has lifelink and “Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.” (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Inferno Fist

Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.

Crippling Blight

Enchant creature
Enchanted creature gets -1/-1 and can’t block.