Rude Awakening

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

Spectral Shift

Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine (Choose both if you pay the entwine cost.)

Abuna’s Chant

Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine (Choose both if you pay the entwine cost.)

Stir the Pride

Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain “Whenever this creature deals damage, you gain that much life.”
Entwine (Choose both if you pay the entwine cost.)

Second Sight

Choose one —
• Look at the top five cards of target opponent’s library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine (Choose both if you pay the entwine cost.)

Barbed Lightning

Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine (Choose both if you pay the entwine cost.)

Shriveling Rot

Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature’s controller loses life equal to its toughness.
Entwine (Choose both if you pay the entwine cost.)

Reap and Sow

Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine (Choose both if you pay the entwine cost.)

Promise of Power

Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)

Temporal Cascade

Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine (Choose both if you pay the entwine cost.)

Journey of Discovery

Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
• You may play up to two additional lands this turn.
Entwine (Choose both if you pay the entwine cost.)

Roar of the Kha

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine (Choose both if you pay the entwine cost.)

Dream’s Grip

Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine (Choose both if you pay the entwine cost.)

Wail of the Nim

Choose one —
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine (Choose both if you pay the entwine cost.)

Incite War

Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)

Betrayal of Flesh

Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Tooth and Nail

Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
• Put up to two creature cards from your hand onto the battlefield.
Entwine (Choose both if you pay the entwine cost.)

Blinding Beam

Choose one —
• Tap two target creatures.
• Creatures don’t untap during target player’s next untap step.
Entwine (Choose both if you pay the entwine cost.)

Grab the Reins

Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature’s power to any target.
Entwine (Choose both if you pay the entwine cost.)

Solar Tide

Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)