Double strike
Equipped creature has double strike.
Equip
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can’t be attached to other permanents.)
Keyword: Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Rover Blades
Double strike
Equipped creature has double strike.
Equip
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can’t be attached to other permanents.)
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Cobbled Wings
Equipped creature has flying.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Neglected Heirloom // Ashmouth Blade
Butcher’s Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Demonmail Hauberk
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
Butcher’s Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Stitcher’s Graft
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn’t untap during its controller’s next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Blazing Torch
Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Harvest Hand // Scrounged Scythe
Neglected Heirloom // Ashmouth Blade
Demonmail Hauberk
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Mace of the Valiant
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. (Attacking doesn’t cause it to tap.)
Whenever a creature you control enters, put a charge counter on Mace of the Valiant.
Equip
Quick-Draw Katana
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Ancestral Blade
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Hexgold Hoverwings
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature has flying.
Creatures you control that are equipped get +1/+0.
Equip
Mirran Bardiche
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+1 and has vigilance.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Cliffhaven Kitesail
When Cliffhaven Kitesail enters, attach it to target creature you control.
Equipped creature has flying.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)