Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Keyword: Equip
Sword of Body and Mind
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Bonesplitter
Equipped creature gets +2/+0.
Equip
Tormentor’s Helm
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked, it deals 1 damage to defending player.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Draugr’s Helm
When Draugr’s Helm enters the battlefield, you may pay . If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr’s Helm to it.
Equipped creature gets +2/+2 and has menace. (It can’t be blocked except by two or more creatures.)
Equip
Horned Helm
Equipped creature gets +1/+1 and has trample.
: Attach Horned Helm to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Bearded Axe
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip
Raven Wings
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Cranial Plating
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
Giant’s Amulet
When Giant’s Amulet enters the battlefield, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant’s Amulet to it.
Equipped creature gets +0/+1 and has “This creature has hexproof as long as it’s untapped.” (It can’t be the target of spells or abilities your opponents control.)
Equip
Runed Crown
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle it.
Equipped creature gets +1/+1.
Equip
Elven Bow
When Elven Bow enters the battlefield, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip
Valkyrie’s Sword
When Valkyrie’s Sword enters the battlefield, you may pay . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie’s Sword to it.
Equipped creature gets +2/+1.
Equip
Dwarven Hammer
When Dwarven Hammer enters the battlefield, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equip
Runed Stalactite
Equipped creature gets +1/+1 and is every creature type.
Equip
Mask of Avacyn
Equipped creature gets +1/+2 and has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Ancestral Blade
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Angelic Armaments
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)