Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Keyword: Equip
Sword of the Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Dragon Throne of Tarkir
Equipped creature has defender and “, : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature’s power.”
Equip
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Basilisk Collar
Equipped creature has deathtouch and lifelink.
Equip
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Flayer Husk
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip
Whispersilk Cloak
Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Sai of the Shinobi
Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip
Conqueror’s Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Empyrial Plate
Equipped creature gets +1/+1 for each card in your hand.
Equip
Bonehoard
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Assault Suit
Equipped creature gets +2/+2, has haste, can’t attack you or a planeswalker you control, and can’t be sacrificed.
At the beginning of each opponent’s upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
Whispersilk Cloak
Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Sunforger
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip
Conqueror’s Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip