Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Sword of the Paruns

As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip

Dragon Throne of Tarkir

Equipped creature has defender and “, : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature’s power.”
Equip

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip

Flayer Husk

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip

Whispersilk Cloak

Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip

Quietus Spike

Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip

Sai of the Shinobi

Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip

Conqueror’s Flail

Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip

Heirloom Blade

Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip

Bloodforged Battle-Axe

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip

Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip

Empyrial Plate

Equipped creature gets +1/+1 for each card in your hand.
Equip

Bonehoard

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Assault Suit

Equipped creature gets +2/+2, has haste, can’t attack you or a planeswalker you control, and can’t be sacrificed.
At the beginning of each opponent’s upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip

Whispersilk Cloak

Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Sunforger

Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip

Conqueror’s Flail

Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip