Flash
When Malamet Scythe enters, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Keyword: Equip
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Swashbuckler’s Whip
Equipped creature has reach, “,
: Tap target artifact or creature,” and “
,
: Discover 10.” (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Equip
Paleontologist’s Pick-Axe // Dinosaur Headdress
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Whispersilk Cloak
Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Idol of the Deep King // Sovereign’s Macuahuitl
Deconstruction Hammer
Equipped creature gets +1/+1 and has “,
, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment.”
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Dire Flail // Dire Blunderbuss
Dire Flail // Dire Blunderbuss
Diamond Pick-Axe
Indestructible (Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +1/+1 and has “Whenever this creature attacks, create a Treasure token.” (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Equip
Paleontologist’s Pick-Axe // Dinosaur Headdress
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city’s blessing, put two +1/+1 counters on each creature you control instead.
Equip
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city’s blessing, put two +1/+1 counters on each creature you control instead.
Equip
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it’s blocking or blocked by a Goblin or Orc.
Equip
Barrow-Blade
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Dúnedain Blade
Equipped creature gets +2/+1.
Equip Human
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Nazgûl Battle-Mace
Equipped creature has menace, deathtouch, annihilator 1, and “Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life.” (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip
Gimli’s Axe
Equipped creature gets +3/+0.
As long as equipped creature is legendary, it has menace. (It can’t be blocked except by two or more creatures.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Nazgûl Battle-Mace
Equipped creature has menace, deathtouch, annihilator 1, and “Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life.” (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip
Galadhrim Bow
Flash
When Galadhrim Bow enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2 and has reach.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)