Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Keyword: Equip
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Slab Hammer
Whenever equipped creature attacks, you may return a land you control to its owner’s hand. If you do, the creature gets +2/+2 until end of turn.
Equip
Hedron Blade
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Pathway Arrows
Equipped creature has “, : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it.”
Equip
Explorer’s Scope
Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Throwing Knife
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sigil of Valor
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Brawler’s Plate
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Helm of the Gods
Equipped creature gets +1/+1 for each enchantment you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip
Veteran’s Sidearm
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip
Sickleslicer
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip
Sunforger
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip
Mortarpod
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +0/+1 and has “Sacrifice this creature: This creature deals 1 damage to any target.”
Equip
Cranial Plating
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
Copper Carapace
Equipped creature gets +2/+2 and can’t block.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Darksteel Axe
Indestructible (Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +2/+0.
Equip
Kitesail
Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flayer Husk
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip
Ghostfire Blade
Equipped creature gets +2/+2.
Equip
Ghostfire Blade’s equip ability costs less to activate if it targets a colorless creature.
Spidersilk Net
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Gate Smasher
Gate Smasher can be attached only to a creature with toughness 4 or greater.
Equipped creature gets +3/+0 and has trample.
Equip