Gate Smasher

Gate Smasher can be attached only to a creature with toughness 4 or greater.
Equipped creature gets +3/+0 and has trample.
Equip

Hero’s Blade

Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero’s Blade to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ghostfire Blade

Equipped creature gets +2/+2.
Equip
Ghostfire Blade’s equip ability costs less to activate if it targets a colorless creature.

Assault Suit

Equipped creature gets +2/+2, has haste, can’t attack you or a planeswalker you control, and can’t be sacrificed.
At the beginning of each opponent’s upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip

Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Lashwrithe

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip ( can be paid with either or 2 life.)

Bonehoard

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip

Moonsilver Spear

Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip

Strata Scythe

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip

Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Dragon Throne of Tarkir

Equipped creature has defender and “, : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature’s power.”
Equip

Heart-Piercer Bow

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Dragon Throne of Tarkir

Equipped creature has defender and “, : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature’s power.”
Equip

Ghostfire Blade

Equipped creature gets +2/+2.
Equip
Ghostfire Blade’s equip ability costs less to activate if it targets a colorless creature.

Brawler’s Plate

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Haunted Plate Mail

Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that’s no longer an Equipment. Activate this ability only if you control no creatures.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Rogue’s Gloves

Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Shield of the Avatar

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Avarice Amulet

Equipped creature gets +2/+0 and has vigilance and “At the beginning of your upkeep, draw a card.”
Whenever equipped creature dies, target opponent gains control of Avarice Amulet.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hot Soup

Equipped creature can’t be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip