Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Keyword: Equip
Vulshok Morningstar
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Vulshok Battlegear
Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Heavy Mattock
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Avacyn’s Collar
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
Wolfhunter’s Quiver
Equipped creature has “: This creature deals 1 damage to any target” and “: This creature deals 3 damage to target Werewolf creature.”
Equip
Executioner’s Hood
Equipped creature has intimidate. (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Mask of Avacyn
Equipped creature gets +1/+2 and has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip
Butcher’s Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Sharpened Pitchfork
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip
Trepanation Blade
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip
Wooden Stake
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can’t be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Silver-Inlaid Dagger
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip
Inquisitor’s Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Blazing Torch
Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Cobbled Wings
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Runechanter’s Pike
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip
Demonmail Hauberk
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Greatsword
Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Kite Shield
Equipped creature gets +0/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
Worldslayer
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Champion’s Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip