Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip

Vulshok Morningstar

Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Vulshok Battlegear

Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Heavy Mattock

Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Avacyn’s Collar

Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip

Wolfhunter’s Quiver

Equipped creature has “: This creature deals 1 damage to any target” and “: This creature deals 3 damage to target Werewolf creature.”
Equip

Executioner’s Hood

Equipped creature has intimidate. (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip

Mask of Avacyn

Equipped creature gets +1/+2 and has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip

Butcher’s Cleaver

Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip

Sharpened Pitchfork

Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip

Trepanation Blade

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip

Wooden Stake

Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can’t be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Silver-Inlaid Dagger

Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip

Inquisitor’s Flail

If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip

Blazing Torch

Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Cobbled Wings

Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Runechanter’s Pike

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip

Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink.
Equip

Greatsword

Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kite Shield

Equipped creature gets +0/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Worldslayer

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Champion’s Helm

Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip